Main Page

Ancient Dungeons of Thruul: Older than Vindorium, this city was dead long before men first arrived in the north.
Bandit Outpost: Once a stronghold of the north, it fell to bandits when Baron Langfrey and his retinue was assassinated several years ago.
Blackwater Murk: A vast, fetid swamp west of Vindorium.
Crimson Fields of Pelamon: Fertile fields that have been anointed in blood during generations of war between men, elves, and giants.
Deep Forest of Melurindell: A deep, primeval forest full of elves and other things less hospitable toward men.
Desolation of Vermithrax: The wasteland of the north is home to the dragon Vermithrax and all of her brood.
Domain of the Giant Kings: Though fallen from their former glory, in the ruined halls the giant kings still sing and feast on the bones of men.
Forbidden Hills: These hills on the borders of the Giant Kingdoms are a place where wise men never tread.
Forest of the Greenwraiths: This mist-shrouded forest is home to all manner of haunts, spirits, and other unwholesome creatures.
Forgotten Kingdom of Mnar: Older even than Thruul, the ruins of Mnar in the Howling Waste draw forth treasure-hunters and send back madmen.
Fulzkaban Prison: This stronghold houses the vilest criminals in spell-warded cells, including the Demi-Lich Acerak.
Gates of Vindorium:
Griswolf’s Keep: This stronghold is the domain of Duke Griswolf, the second most powerful man in the North.
Haunted Dungeon of Deismaar: Before the coming of Vermithrax, the fortress of Deismaar defended the North; now only the dungeons remain.
Hope of Llansair:
Howling Waste Desert: The dusty emptiness of the Howling Waste echoes with the roaring wind and the voices it carries.
The Lost Labyrinth: Somewhere to the east lies the Lost Labyrinth of the sorcerer-king Amon-zul.
Lair of Vermithrax:
Lost Laboratory of Amon-Zul:
Necropolis of Chemosh: None dwell in this city but the dead and those who serve the gods of the dead.
Pirate Isles: Among these islands dwell the raiders and corsairs which plague the waters around Vindorium.
Rimewater River Gorge: Cut from the rocky hills by the icy knife of the Rimewater River, this gorge is home to many strange creatures.
Plains of Atheron: Flat, featureless lowlands between the Rimewater and Basilisk Rivers, where nomadic halflings roam.
Shadow Hand House:
Sign of the Basilisk: This tavern serves travelers on the road to the dangeous lands of the east.
Sunken City of Vindorium:
The Blue Linnorm Country Inn: This rustic inn proudly displays the great blue serpent of its namesake over the length of the bar.
The Sparrowhawk:
Theater of 1000 Masks:
Thornkeep: This castle once defended the eastern border of the realm, before a magical calamity slew all who dwelt within.
Upscale Urban Taverns:
Vanderblod Lodge: A spectacular, secluded country estate owned by Vindorium’s wealthiest family.
Vanderblod Museum of History:
Village of Wormlet: This sleepy village is home to many farmers and other rustic folk.
Vindorell Woods: These woods are full of mischievous fey folk, mostly harmless but occasionally tricksome.
Vindorium City Center:
Vindorium Civic Watch:
Vindorium Low Quarter:
Vindorium Pleasure District:
Vindorium Pub Crawl:
Vindorium Seedy Taverns:
Vindorium Warehouse District:
VMS Indomitable:
Zenjai Monastery: Founded a century ago by warrior monks from the east, this monastery guards its secrets closely.

Main Page

ZZ Legends of Vindorium Azhmodai Azhmodai